Emergencies and Weather
Last updated 2026-07-24
Emergencies and Weather
Emergencies (7700)
Once you are past the earliest levels, aircraft can declare emergencies. The tag turns red with the 7700 squawk, and a countdown starts. Your job: clear a path and get the aircraft on the ground before the clock runs out. A safe emergency landing pays a bonus; running out of time loses the aircraft.
What can go wrong:
- Bird strike
- Low fuel
- Engine failure
- Medical emergency
- Cabin pressure loss (get them low, fast)
- VFR pilot caught in bad weather
Emergency aircraft still follow your commands. Give them priority: shortest path to the nearest runway, other traffic out of the way.
Radio failure (NORDO, 7600)
The special case. A 7600 aircraft has lost its radio: the tag turns amber, and it stops accepting commands. It flies its last clearance, predictably. You cannot steer it, so steer everyone else around it. After a while comms are restored, you get points, and it is yours to command again.
Thunderstorms
On stormy levels, cells build, drift, and dissipate across the airspace. Flying through a cell costs a hefty penalty and can end much worse (there is only a few seconds' grace inside one). Vector around storms, hold traffic upwind, and expect computer-flown traffic to deviate around cells on its own (they will rejoin their route afterward). Aircraft holding on the ground are safe; held departures release automatically when the cell clears.
Storms also have tops. A cell that is still building or already fading tops out low; a mature cell reaches about 20,000 ft. If you have the altitude, climbing over a cell is a legitimate escape.
Wind matters too: a wind shift can retire the active runway. Aircraft already established on approach get a grace period, but re-check your plan every time the wind warning fires.
Terrain and obstacles
Mountains do not move. The radar shows contour lines and spot elevation labels; commanding an aircraft below the terrain ahead triggers a warning ("TERRAIN, LOW ALTITUDE" and an orange flash), including when the aircraft is climbing toward higher ground. Respect the numbers at mountain airports; the valley approach is usually charted for a reason. In city helicopter airspace, buildings are obstacles too.
The golden rules
- Separate first, sequence second. Points lost to a conflict outweigh any elegance gained.
- Altitude is your friend. A 1,000 ft split solves a conflict instantly.
- Use game speed. Drop to 1x when an emergency lands in a busy picture.
- When in doubt, go around. A climb away costs seconds; a bad landing costs the aircraft.